This is a port from Kingdoms of Amalur, which is an awesome underrated game by the way...
Although, the meshes and textures are a little out of date for today's standards, I managed to impove the geometry and have this armor as a playable item in Oblivion.
Also made the underwear models from scratch and used the textures from the original ones. The shape of the underwear pieces is, of course, carefully sculpted to follow the original shape in an improved way.
This also comes with a dual wield script that allows the use of dual wieded daggers and a sheath on the right hip. The script is a script... which means it may not be perfect.
Sometimes changing weapons is a bit tricky, but I'm sure most people will be able to handle it if they play a little with the inventory. Use shields and other one handed weapons to change the gear, also change the right hand weapon while keeping it drawn, or else the script will insist on equipping the dagger.
Location is at the Divine Elegance shop for the underwear and in a chest outside the same shop for the armor and daggers
Link
Password is tirnoch
Through the Oblivion Gate
(And What Alice Found There...)
Sunday, April 9, 2017
Friday, April 7, 2017
Witcher Ciri Outfit
Been sitting on a stockpile... a very large stockpile of mods so i decided It's time to start releasing them.
I'll start with something that has been done for Skyrim a few times probably, but for some reason, remains in obscurity for Oblivion.
From CD Projekt Red's Witcher series, I give you, Cirilla's outfit.
I'll start with something that has been done for Skyrim a few times probably, but for some reason, remains in obscurity for Oblivion.
From CD Projekt Red's Witcher series, I give you, Cirilla's outfit.
Wednesday, March 22, 2017
Vanilla Gear Redux
So I finally updated my Oblivion gear mod.
Male armors done, as well as female ones
Reasonable protective flavor only for now
Clothing remains unfinished but the old version has them and they're almost fully functional
Male armors done, as well as female ones
Reasonable protective flavor only for now
Clothing remains unfinished but the old version has them and they're almost fully functional
Tuesday, September 13, 2016
The Perfect Game
Ok Im bored...
So I'll take an excersise, just for fun.
I believe ideas are powerful and they can grow, gain strength and maybe even become real sometimes. So this is about Imagining a perfect game
With any luck, ideas can spread and we only need them to get to the right ears. In the meantime, this is just for fun and record.
Gender: RPG Action-Adventure-Fantasy
Layout:
Dreams... dreams...
So I'll take an excersise, just for fun.
I believe ideas are powerful and they can grow, gain strength and maybe even become real sometimes. So this is about Imagining a perfect game
With any luck, ideas can spread and we only need them to get to the right ears. In the meantime, this is just for fun and record.
Gender: RPG Action-Adventure-Fantasy
Layout:
Typical fantasy world, we got vast landscapes, dungeons, magic, dragons, etc...
What's different:
Well,
for starters, we make some lore adjustments so that we dont "just" have
medieval weapons. We will be able to use handguns, rifles, lightsabers
and other weird weapons suck as chain whips or melee claws. The way the
world behaves should be more like Asassins Creed where we can also climb
a lot.
Combat:
In this
case it is more like Assassins Creed, having buttons to control left
hand, right hand, blocking, targeting, dodging. Also, we dont just have
medieval weapons, like I mentioned, we can use any kind of
weapon regardless of skill level (which should focus on other things
such as effectively, how skilled we are with certain kinds of weapons)
We can even try weird combinations of R/L hand like a blade and a
handgun
Magic:
Magic isnt
used like a "specific spell" Magic is a tool that can be used differently
depending on key combinations. IE, we equip "Fire" and if we target
someone, we can throw a fireball at them, if we block using it, we can
slam the floor and create a wave, if we use it on our weapon, we can
make it flaming. Oh and also... Telekinesis. Target someone, you can
lift them in the air, even crush them if skill is high enough at the use
of another keyboard key like "strike", quick attack button sends a wave
to knock stuff down, block and you deflect incoming stuff
So
magic is more used on a elemental basis than a "spell based" system.
Some elements may be common to most games like fire, ice, lightning,
wind, life (for healing), telekinesis and mind (as mind tricks),
And some others may be a bit more special but I remember the way clan powers were supposed to be "unique" for vampires in Vampire the masquerade - Bloodlines. So some other elements would be either rescued from that or merge with that old feel. IE:
- Blood magic would allow to steal blood (for vampires) or make targets explode
- Decay would act like some form of acid remembering the Tzimisce and their flesh changing discipline.
- On the same line, Animate would be the necromancer's discipline by excelency
- Invisibility would also exist, but it would also be treated as something special... like not everyone in the world can learn any magic discipline, they must master them and even top players can handle around 5 or 6 disciplines at a time; And magic disciplines DO rely on class. IE, a pure barbarian or warrior cannot use a discipline like invisibility if he is not at least part thief or asassin. A pure barbarian would be more akin to a body changing discipline that gives him strength and claws maybe, like Protean.
- Shadow may be similar to something a Lasombra would use
- And maybe an uber class that is above all the others like "chaos".
Yet another idea: magic books as weapons: wield them and your magic prowess may increase and maybe learn new tricks
Classes:
We
can have as many classes as desired in the game, we can even design our
own, but the moment we commit to one, then that's the one we will be
using. To use that same barbarian from before, no barbarians stealing crap or shooting bolts without magic training. That ofc, doesnt mean we can't change class
through certain methods any time we want and can. If you want a
multi-class badass that can do anything, you can have it, but you will
have to level up a lot.
Which
brings me to remember stealth classes. It should balance them so that
STEALTH is actually important. assassins and stuff work better if they
are not detected, and the game is designed to make infiltration someting
useable.
Stuff like armor is available and useable by any class, but the best users will be those prepared for it.
And while we're at it, the game wouldn't forget about necromancers. Forget about comandeering a single skeleton minion that lasts about 2 minutes. You could choose the path of a true necromancer and control legions of undead minions. You could even hide in an old tomb and control the entire dungeon yourself or throw a world domination campaign.
Exploration:
World
needs to be as large and beautiful as possible. Screw realism, this is
fantasy. I want floating cities, underground cities, cities in giant
trees, flying ships, underwater cities too. Nevertheless, try to keep a
consistency about the world and it's lore.
Of course, like I said, we should learn to climb and jump.
Lore:
Like
I mentioned, it should mix modern stuff too. Maybe even an advanced
alien race with a futuristic city orbiting the planet, but they have to
be mysterious and unknown, maybe even another planet where the level of
technology is similar to cyberpunk ours. Like twin mirrored worlds or
something. Hell, maybe 3 worlds, to complete the cycle. There must be a
great forgotten ancient evil to defeat and blah blah blah..
NPCs:
Overall
I like the way Bethesda makes their NPCs despite bugs. But this time we
should make emphasis in relationships, dialogue and AI for some
specific chars, so that romance is a viable RP option.
Dreams... dreams...
Tuesday, May 31, 2016
Enhanced Genetics Overhaul
The final cog in my trinity of Oblivion overhauls.
This one makes vanilla races look better, focusing on beautification and character design.
Features:
This is also designed with a few expansion packs which are:
Version.2
Now this is the secret part of the mod since it includes lots and lots of custom cosmetic assets for the library that arent supposed to be seen normally on the internet.
This one makes vanilla races look better, focusing on beautification and character design.
Features:
- Head06 for almost everyone, including Orcs
- Skyrimizad Argonians
- High-Res Textures
- Every race has been tweaked by facegen data on the CS chargen, which means the base geometry of racial facial features has been altered to make races prettier.
- A library masterfile setting that contains eyes and hairstyles, which can be used as a resource pack even by other mods.
This is also designed with a few expansion packs which are:
- Daedric Races Playable: Golden Saints, Dark Seducers and Dremora
- Cosmetic Addons: This adds a ton of custom eyes and haisrtyles and mekes them available in game.
- Tweaked NPCs: This is not yet done or released, it's a WIP that aims to modify certain NPC's faces too.
- All In One: All the current and released expansion merged into a single plugin, the other plugins can't be active if this is.
Version.2
Now this is the secret part of the mod since it includes lots and lots of custom cosmetic assets for the library that arent supposed to be seen normally on the internet.
![]() | |||
| Main File: Core v2.0 |
![]() |
| Expansion Pack #2: Cosmetic Addons v2.0 |
PASS: hairstylezz
And in case you downloaded v1.0 from the Nexus and want to Update to v2.0
![]() |
| UPDATE v.1 to v.2 Core Masterfile |
*To upgrade from v1.0 to v2.0 its only required to download the expansion pack and the update file.*
Saturday, May 21, 2016
Alien vs Predator Races
I'm updating this thing to a new experimental version.
This time, I'm attempting to approach the mod from a racial point of view. So there are playable Yautja and Xenomorph races. Thanks to Blockhead's mechanics, I can properly use a body swap function.
This also requires a few things, but probably the most important ones are:
- Custom Race Fix (Present in Unofficial Oblivion Patch)
- Blockhead
- A Compatible Skeleton (Growlf, Coronerra's, LAPF...)
Differences with previous versions/other mods
- There is gender choice available for both races
- This uses Blockhead's body swap functionality instead of scripted suits to change body types
- The heads are functional heads, not helmets and they have real expression morphs
- I've updated some of the gear's functions and stats
Issues:
- Lack of proper gear, like plasmacasters, cloaking devices, shurikens and weaponized wristblades
- Aliens wearing clothes are utter abominations. Please remove all clothes when playing as an alien... If not for me, then do it for your own sanity.
Predator gear is still in the old box at the testinghall. Type: "coc testingall" in the console, with no quotes, and the chest should be around somewhere.
PASS: ripley
Wednesday, May 18, 2016
CM Quiet
There was some controversy regarding sexy female characters in videogames.
Characters like Quiet from Metal gear Solid V are at the very center of that controversy. However in my opinion, games are fantasy, and they are designed specifically to NOT be realistic. Therefore we can afford as much imagination as we want to imagine things we like. And yes, male gamers happen lo like sexy female characters. Shocking isnt it?
I'm all down with gender equality too. Thats why I believe that there should be sexy male characters in games too, and sometimes there are. For all the rest, controversies are stupid. There it is. I said it.
I wanted to have this outfit in Oblivion mostly mecause as a modder, Oblivion is my home.
So i started porting the outfit, but then I noticed certain similarities between FF race and Quiet... so i decided to port the whole character instead.
That and I like sniping things in games.
As the character is not "really" mine, I decided that this was to be my first public companion mod.
She's a CM, that means CM Partners mod is a requirement
Also requires
-OBSE
-A BBB compatible Skeleton
-Blockhead
-OBME
PASS: phantom
Subscribe to:
Posts
(
Atom
)

















