Creativity is a form of Madness. Madness becomes Vision. Vision is Awareness. Awareness is the first step to Evolution.
Showing posts with label Journal. Show all posts
Showing posts with label Journal. Show all posts

Tuesday, September 13, 2016

The Perfect Game

Ok Im bored...
So I'll take an excersise, just for fun.
I believe ideas are powerful and they can grow, gain strength and maybe even become real sometimes. So this is about Imagining a perfect game
With any luck, ideas can spread and we only need them to get to the right ears. In the meantime, this is just for fun and record.

Gender: RPG Action-Adventure-Fantasy

Layout:
Typical fantasy world, we got vast landscapes, dungeons, magic, dragons, etc...
What's different:
Well, for starters, we make some lore adjustments so that we dont "just" have medieval weapons. We will be able to use handguns, rifles, lightsabers and other weird weapons suck as chain whips or melee claws. The way the world behaves should be more like Asassins Creed where we can also climb a lot.
Combat:
In this case it is more like Assassins Creed, having buttons to control left hand, right hand, blocking, targeting, dodging. Also, we dont just have medieval weapons, like I mentioned, we can use any kind of weapon regardless of skill level (which should focus on other things such as effectively, how skilled we are with certain kinds of weapons) We can even try weird combinations of R/L hand like a blade and a handgun
Magic:
Magic isnt used like a "specific spell" Magic is a tool that can be used differently depending on key combinations. IE, we equip "Fire" and if we target someone, we can throw a fireball at them, if we block using it, we can slam the floor and create a wave, if we use it on our weapon, we can make it flaming. Oh and also... Telekinesis. Target someone, you can lift them in the air, even crush them if skill is high enough at the use of another keyboard key like "strike", quick attack button sends a wave to knock stuff down, block and you deflect incoming stuff
So magic is more used on a elemental basis than a "spell based" system.
Some elements may be common to most games like fire, ice, lightning, wind, life (for healing), telekinesis and mind (as mind tricks), 
And some others may be a bit more special but I remember the way clan powers were supposed to be "unique" for vampires in Vampire the masquerade - Bloodlines. So some other elements would be either rescued from that or merge with that old feel. IE:
  • Blood magic would allow to steal blood (for vampires) or make targets explode
  • Decay would act like some form of acid remembering the Tzimisce and their flesh changing discipline.
  • On the same line, Animate would be the necromancer's discipline by excelency
  • Invisibility would also exist, but it would also be treated as something special... like not everyone in the world can learn any magic discipline, they must master them and even top players can handle around 5 or 6 disciplines at a time; And magic disciplines DO rely on class. IE, a pure barbarian or warrior cannot use a discipline like invisibility if he is not at least part thief or asassin. A pure barbarian would be more akin to a body changing discipline that gives him strength and claws maybe, like Protean.
  • Shadow may be similar to something a Lasombra would use
  • And maybe an uber class that is above all the others like "chaos".
Yet another idea: magic books as weapons: wield them and your magic prowess may increase and maybe learn new tricks
Classes:
We can have as many classes as desired in the game, we can even design our own, but the moment we commit to one, then that's the one we will be using. To use that same barbarian from before, no barbarians stealing crap or shooting bolts without magic training. That ofc, doesnt mean we can't change class through certain methods any time we want and can. If you want a multi-class badass that can do anything, you can have it, but you will have to level up a lot.
Which brings me to remember stealth classes. It should balance them so that STEALTH is actually important. assassins and stuff work better if they are not detected, and the game is designed to make infiltration someting useable.
Stuff like armor is available and useable by any class, but the best users will be those prepared for it.
And while we're at it, the game wouldn't forget about necromancers. Forget about comandeering a single skeleton minion that lasts about 2 minutes. You could choose the path of a true necromancer and control legions of undead minions. You could even hide in an old tomb and control the entire dungeon yourself or throw a world domination campaign.
Exploration:
World needs to be as large and beautiful as possible. Screw realism, this is fantasy. I want floating cities, underground cities, cities in giant trees, flying ships, underwater cities too. Nevertheless, try to keep a consistency about the world and it's lore.
Of course, like I said, we should learn to climb and jump.
Lore:
Like I mentioned, it should mix modern stuff too. Maybe even an advanced alien race with a futuristic city orbiting the planet, but they have to be mysterious and unknown, maybe even another planet where the level of technology is similar to cyberpunk ours. Like twin mirrored worlds or something. Hell, maybe 3 worlds, to complete the cycle. There must be a great forgotten ancient evil to defeat and blah blah blah..
NPCs:
Overall I like the way Bethesda makes their NPCs despite bugs. But this time we should make emphasis in relationships, dialogue and AI for some specific chars, so that romance is a viable RP option.

 Dreams... dreams...





Tuesday, September 29, 2015

To-Do List:

AKA the Procrastination Archives
Main:
  • Racial Enhancement Project (Almost Done) Awaiting Release and Final Touches
  • Combat Stance Reanimation v3.0 (Awaiting release) Done
  • Complete Outfit Redesign (Estimated 70%)
Secondary:
  • Frozen Elsa Dress Recolors (Awaiting Release) Done
  • Luis Royo outfits (Estimated 30%)
  • Creatures: Flame Atronachs (Not Yet Started)
  • Tomb Raider Collection (Not Yet Started)
Character Story:
  • Next Chapter: (Planned; Awaiting Screenshooting) - Echoes
Random:
??? (???)

Last Edit 22/5/2016

Friday, September 4, 2015

I'm back

Well that's it folks.
I survived a nuke XD
Dunno if i got careless, too confident, had enemies, or it was just bad luck.
Some people know what happened but we're not here to talk about it.
In fact... As much as I like to talk about stuff, I'd rather this little haven was from now on like the Fight Club. This means 1st rule about the Oblivion Gate is: You do not talk about the Oblivion Gate.
Second rule of the Oblivion Gate is...well you get the idea...
Friends are welcome as always.

Still need to update and upload old mods. Then I'm considering some kind of symbiosis with my DA profile in our group.
I think I'm gonna keep this place to upload chapters of my story thing which will also be at Nexus. Also of course mods and certain special images from time to time. These last two will also be at DA if they're final versions. Maybe a Journal's a good idea too... got a lot on my head lately...
Anyways hope you enjoy